- Why didnt they remake simtown for free#
- Why didnt they remake simtown full#
- Why didnt they remake simtown code#
- Why didnt they remake simtown free#
Why didnt they remake simtown code#
> every line of code is mine or licensed (and documented, so I can prove where it came from), and every sprite, sound, music, anything like that is licensed or attributed (again, with proof, because this stuff has a tendency to disappear over the years yet I can say "I downloaded it, it was showing this licence, on this URL, these are the emails from the author giving me permission, etc."Įxactly what I mean. > If programmers aren't keeping track of this kind of thing, or don't even understand that they need to, they can taint the entire codebase. It's worrying that a developer can be intelligent enough to rip off another program, and yet dumb enough to do it on a public github repository with a major game studio's most-famous assets. It's the same for almost any recreation project - FreeSynd, CorsixTH, OpenTTD, etc. "This is the code but you'll need the game, if you haven't got the game, the assets from this free-to-download demo will suffice for most things", etc.
Why didnt they remake simtown free#
If programmers aren't keeping track of this kind of thing, or don't even understand that they need to, they can taint the entire codebase.Īnd it's not like SimCity 2000 didn't have free demos - lots of people use them in this way. random unattributed clipart so I can continue developing until I can get a proper replacement image for it). Anything vaguely belonging to other people are only placeholders if they are not paid-for and licenced (e.g. But every line of code is mine or licensed (and documented, so I can prove where it came from), and every sprite, sound, music, anything like that is licensed or attributed (again, with proof, because this stuff has a tendency to disappear over the years yet I can say "I downloaded it, it was showing this licence, on this URL, these are the emails from the author giving me permission, etc.". I write games, and I have one game in particular that I'm basing on the style of several older games. and how diligent they are being with the licensing. If they don't know that you can't just re-use commercial assets in a remake of a game (at least without being careful not to distribute them, and work on replacing them) then it makes me worry where you're sourcing your code thing, especially library-like code for unzipping, networking, etc. There are so many developers like this, that it's worrying though. And since it only had 3 cars to begin with, modelling replacements and improving on the game design would be very easy. That would be a great followup project if this gets restarted with the assets removed, as the basic gameplay in that would be enjoyable. The only downside was the roads were small and the 45 or 90 degree corners make it hard to speed or smoothly corner on the maps. Any map you could build you could drive in your car. Interstate 76 style cards driving around through a 3d recreation of your simcity 2000 city. Also for anyone who missed it, there was a game called 'Streets of SimCity' that allowed exactly that. And with a bit of work the whole project could be voxelized, allowing true 3d movement through the normally 2.5D simcity universe.
Why didnt they remake simtown for free#
A reimplementation project for free assets would take a few months tops with some good pixel artists. The worst part about this is the SimCity 2k assets weren't even that complicated. But if you have even one thing that looks like an asset from the original work in your project, it is tainted and will get C&D'd or sued out of existence.įor anyone considering a project like this in the future: Don't be a dumbass.
![why didnt they remake simtown why didnt they remake simtown](https://assets-prd.ignimgs.com/2021/11/23/sale-308154-article-image-1637702746147.jpeg)
You can load assets from a legal copy and be mostly unmolested. Seriously, this has been known in the recreation industry for 25+ years now.
Why didnt they remake simtown full#
While OpenSC2K is far from a full remake, Electronic Arts makes it clear that the SimCity 2000 assets are not for public use. The company points out that the game can be purchased legally through Origin where it’s still being sold for a few dollars. “Assets from the game SimCity 2000 are being infringed upon,” EA writes.
![why didnt they remake simtown why didnt they remake simtown](https://www.knijff.com/wp-content/uploads/2018/08/SimCity_2000.gif)
These images and sounds are definitely not free to use, something the developer is fully aware of now.Ī few days ago Electronic Arts sent a DMCA takedown notice to GitHub asking the platform to remove the infringing repository from its site. While it is billed as an “open source” version, the remake did include original artwork, belonging to Electronic Arts. The game, titled OpenSC2K, was released on GitHub earlier this year and received quite a bit of attention on sites such as Reddit and Hacker News. This is likely one of the reasons why developer Nicholas Ochoa decided to code a remake using the Electron framework. After more than a quarter-century, SimCity 2000 still receives plenty of interest from nostalgic gamers who like to relive their early gaming experiences.